Hello, and welcome to Part 2 of our review of the newest edition of the world’s most iconic table-top RPG, Dungeons & Dragons. This time around, we’ll be looking at yet another important area that has undergone significant change: the balance and abilities of the various player classes.
For Part 1 of our first impressions, check here.
Continue reading First Impressions: Dungeons & Dragons 5th Edition Part 2: Classes
Get out your dice and grab your character sheet, cause there’s a new version of D&D in town! As THE definitive table-top RPG, it’s always a pretty big deal when Wizards of the Coast releases a new update to Dungeons & Dragons, with adjustments to the mechanics, classes, and monsters that are poured over by players across the globe. And such a time of change is upon us once again with the release of 5th Edition. For the past few weeks, some of us at Outright Geekery have been playing through the Starter Set campaign, and are now transitioning into the full game. So now that we’ve gotten a decent sampling of the new rules, how do we feel about it? We’ll answer that with a two-part series, starting today with the changes to the gameplay. Continue reading First Impressions: Dungeons & Dragons Fifth Edition Part 1: Mechanics