Convergence Roundup: Week 2

Convergence Roundup: Week 2

This week, the focus of the Convergence tie-ins fall squarely on the Zero Hour time period. With that in mind, many of these issues have a very 90’s feel to them, especially considering that one of the cities that Zero Hour Metropolis has to fight is the San Diego from Jim Lee’s Wildstorm universe. Overall, I think the quality of the tie-ins are better this week than last week, but there were also no stand outs like last week’s Question #1. Just in case you missed how awesome that issue is then you can see all my thoughts about it and last week’s other tie-ins here.

Convergence: Aquaman #1

Written by Tony Bedard
Art by Cliff Richards and John Rauch

Convergence Aquaman #1This issue sort of reminds me of last week’s Atom #1 in that it is about a hero that isn’t coping with life in the dome very well. Aquaman has just had his hand cut off, lost his ability to commune with sea life, is cut off from his wife, and accidentally poisoned the only major body of water in Metropolis. Needless to say, Aquaman isn’t taking the stress to well and everybody knows it. The character stuff is solid as well at the art, though I don’t really care for Rauch’s coloring. My main problem with this issue is the villain. I’m not very knowledgeable about the Wildstorm universe so Deathblow really does nothing for me. He just seems like a guy with a gun. I am probably wrong and I’m sure someone can fill me in on how exciting of a character he is because this is the internet, but as of right now I am not very excited about the inevitable fight next issue.

3 Out of 5


Convergence: Batman: Shadow of the Bat #1

Written by Larry Hama
Art by Philip Tan, Jason Paz, and Rob Hunter

Convergence Batman Shadow of the Bat #1If there was a stinker this week, then this is it. I understand the importance of the Knightfall story, but I’ve never been a fan of Jean Paul Valley as Batman. With that aside, the real problem with this issue is Hama’s script. The story isn’t terrible, but the dialogue can be downright awful at times. There is no internal dialogue or narration at all in this issue so every character over compensates by saying everything out loud about what they think and feel. The worst offender is Valley who seems to have time during a high speed chase to have an entire conversation out loud to himself. If there is not going to be an internal monologue that tells me a character’s thoughts, then let me figure out what they are thinking through their body language and actions. It is just a pet peeve of mine when characters feel the urge speak out all their feelings and emotions, especially at times where it would be stupid to like during a car chase. Philip Tan’s art was on point, though, and saved this issue from being a complete wreck.

2.5 Out of 5


Convergence: Green Arrow #1

Written by Christy Marx
Art by Rags Morales, Claude St-Aubin, and Nei Ruffino

Convergence Green Arrow #1Here is the old Green Lantern I know and love looking just like Robin Hood and willing to take down a band of racists instead of dealing with his family problem. This issue reintroduces Connor Hawke, Oliver Queen’s son who so far hasn’t made it into the New 52. For the most part, this issue feels like a stroll down memory lane. Everything feels like a Green Arrow book from before the New 52, especially Oliver’s inability to actually deal with his own problems. He will fight villains in life or death situations all day, but having a real conversation with his son is an insurmountable task. This issue also uses the Convergence concept much better than most of the other tie-ins. Oliver and Connor’s opponents are definately two of the more interesting persons to show up so far. Oh, and Rags Morales does the art. You can’t go wrong when Rags Morales is doing the art.

3.5 Out of 5


Convergence: Green Lantern/ Parallax #1

Written by Tony Bedard
Art by Ron Wagner, Bill Reinhold, and Paul Mounts

CONVERGENCE GREEN LANTERN PARALLAX #1Out of this week’s Convergence line-up, this was the one I was most looking forward to this week. Yeah, I am a big lantern fan, but what I was really interested about was how Tony Bedard was going to portray Zero Hour era Parallax considering all of the developments Geoff Johns gave the character in his run. The answer, basically ignore everything post Zero Hour. It is an interesting choice, albeit slightly disappointing, but it does play off well here. In this issue, both Hal Jordan and Kyle Rayner are men suffering from guilt. Rayner is still dealing with the infamous fridging of his girlfriend, while a depowered Hal Jordan must deal with the fact that he went crazy and killed the entire GL Corps.The first half of this issue is sort of a rehash of Parallax’s history, but the second half after the dome falls is where things really get interesting. For the most part, I have complained that the majority of the champions from other cities that our heroes have been fighting are boring, and that continues to be true here, but that is okay. Parallax is the true villain and Electropolis main just serve as an excuse for Parallax to flex his muscles before his eventual confrontation with Kyle. Overall, this wasn’t a bad issue that was filled with some good action scenes and character moments.

4 Out of 5


Convergence: Justice League International #1

Written by Ron Marz
Art by Mike Manley and Sotocolor

Convergence Justice League International #1The classic Justice League International is back, minus Booster Gold, in all of their glory. Okay, this issue isn’t that great, but it is pretty good. Ron Marz writes an excellent Blue Beetle which is great considering he takes up the majority of the book. Characterizations are really well done, the art looks great and is sort of a nice throw back. The only thing holding this issue back is the distinct lack of plot. Not too much really happens here beyond the Metallo fight in the beginning. The team just sort of sits around the base and bicker with each other, which is fine considering the dialogue is really well done. Still, I do wish more happened plot wise than just the enemy champions showing up at the end.

3 Out of 5

 

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